Sorcerer Creation Rules
MWS (Mike) is the Mage: The Ascension ST.


Step One: Choose Concept, Society, Essence, Nature, and Demeanor
Characters under 17 are not permitted.
There is a limit of one Kinfolk Sorcerer per player.


Step Two: Select Attributes (6/4/3)

Attributes start with one dot.

Step Three: Select Abilities (11/7/4)

Secondaries cost 1 point per dot of freebies. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Select Advantages

Choose Backgrounds: (5). Backgrounds may be gained in character.
Choose Numina: (5) (Paths, Rituals, Psychic Powers, Foci).

Step Five: Finishing Touches

Record Willpower: (5, max of 7 at creation).
Select a Resonance Trait: Dynamic, Entropic, or Static.
Spend Freebies: (21) plus history freebies (10) for a total of (31) freebie points.
Free Lore: 1 dot in Lore of their own Society; 2 dots for Sorcerer Lore.

Player Societies:

Akashic Brotherhood
Celestial Chorus
Cultists of Ecstasy
Dreamspeakers
Euthanatos
Iteration X
New World Order
Order of Hermes
Progenitors
Sons of Ether
Syndicate
Verbena
Virtual Adepts
Void Engineers
Hollow Ones
Orphans

Restricted Societies (NPC with ST Approval Only):

Ahl-i-Batin
Bata'a
Maison Liban
Nebuu-Afef, The Order of the Golden Fly
Taftani
The Ancient Order of the Aeon Rites
The Children of Osiris
The Cult of Isis
The Cult of Mercury
The Silver Portal
The Star Council
Wu Lung

Merits and Flaws:

A character may gain an additional 7 points from flaws at creation. Additional merits and flaws may be gained and/or bought off in character.

The following Merits and Flaws are limited to 1 Character per Player:
Merits: Charmed Existence, Iron Will, Legendary Attribute
Flaws:

Notes: Anything from Spirit Ways must be approved by the Mage HST, and in general will not be without very good reason.

All Technocratic Enhancements are subject to review by the Mage ST.

Freebie Point Costs

Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Secondary Abilities 1 Point Per Dot
Path 7 Points Per Dot
Ritual 3 Points Each
Background 1 Point Per Dot
Willpower 1 Point Per Dot

Experience Point Costs

Attributes Current Rating x 4
Abilities Current Rating x 2
New Abilities 3 Points
Secondary Abilities Current Rating
New Secondary Ability 3 Points
New Path 7 Points
Path Current Rating x 7
New Ritual Rating of Ritual
Background Current Rating x 3
Willpower Current Rating